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Descent into the Depths of the Earth
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Descent into the Depths of the Earth : ウィキペディア英語版
Descent into the Depths of the Earth

''Descent Into the Depths of the Earth'' is an adventure module for the ''Dungeons & Dragons'' (''D&D'') fantasy roleplaying game coded D1–2. It was written by Gary Gygax, and combines two previously published modules from 1978, the original ''Descent into the Depths of the Earth'' and ''Shrine of the Kuo-Toa''. A sequel to the first two modules, ''Vault of the Drow'', was also published in 1978. All of these D-series modules were produced for use with the 1st edition ''Advanced Dungeons & Dragons'' (''AD&D'') rules.
The D-series itself is part of a larger overall campaign of adventures set in the ''World of Greyhawk'' campaign setting. The overall campaign begins with the three modules in the ''Against the Giants'' series, continues through the D-series, and concludes with module Q1 ''Queen of the Demonweb Pits''. The latter segments of the campaign, including the D-series and module Q1, are set in a vast network of caverns and tunnels called the Underdark.
==Plot summary==
The plot of the original modules ''Descent Into the Depths of the Earth'' and ''Shrine of the Kuo-Toa'' place a party of player characters (PCs) on the trail of the drow priestess Eclavdra through the Underdark,〔 a vast subterranean network of interconnected caverns and tunnels, battling various creatures on their journey.
In the last module in the preceding G-series, ''Hall of the Fire Giant King'', the PCs were supposed to have discovered that the drow had instigated the alliance between the races of giants and their attacks on neighboring humans. The drow that survived the party's incursion have fled into tunnels leading deep into the earth.〔 The adventurers will have arrived at the bottom of the dungeon below the cave-castle of King Snurre.〔 In D1 ''Descent Into the Depths of the Earth'', the PCs seek the home of the drow by traveling through an underground world of caves and passages.〔 In the tunnels, the adventurers first fight a tough drow patrol, and the next major fight is with a raiding party of mind flayers and wererats, who have halted their patrol long enough to torture their drow prisoner.〔 The characters also find a grand cavern containing drow soldiers, purple worms, a lich, a clutch of undead, a giant slug, sphinxes, trolls, bugbears, troglodytes, wyverns, and fungi.〔
D2 ''Shrine of the Kuo-Toa'' picks up with the party continuing to pursue the drow. The party encounters a kuo-toan rogue monitor who helps them cross a large river for a fee. A party of Svirfneblin (or deep gnomes) approaches the player characters on the other side, and the party has a chance to convince them to help them fight against the drow. As the party travels, signs of the drow are all around; the drow are allowed to pass through these subterranean areas, even though they are hated and feared by the other local intelligent races. The party then moves through kuo-toa territory, ruled by the Priest-Prince Va-Guulgh. If the PCs appease the kuo-toa and respect their customs, the evil kuo-toa are not openly hostile to the party, but will attack if the party gives them a reason. The party learns that the drow and kuo-toa trade with each other openly, but the kuo-toa hate and fear the drow, resulting in frequent skirmishes between the two peoples.
D3 ''Vault of the Drow'' is set in Erelhei-Cinlu, an underground stronghold of the drow, and the Fane of Lolth, their evil spider-goddess. After traveling for league after league into the Underdark, the adventurers come upon Erelhei-Cinlu, the vast subterranean city of the drow. The adventure is written in a very open-ended fashion, giving the Dungeon Master (DM) free rein to script any number of mini-campaigns or adventures taking place inside the drow capital. An extensive overview of the drow power structure is given for just this purpose. Eventually, the players may discover an astral gate leading to the plane of the Abyss, leading into the Q1 module.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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